/*
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 */
package data;

import data.TankPart;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;

/**
 *
 * @author apple
 */
public class TankBody extends TankPart {
    
    /*
     * If we decide to have a health system that includes armor, this value can
     * be deducted from all attempted damage to calculate the final damage to
     * this tank.
     */
    private float armor = 0f;
    /*
     * The following fields are vectors that give the relative position of the
     * turret and the treads with respect to the body's origin. Set the local
     * translations of those parts to these vectors to attach them correctly.
     */
    private Vector3f turretConnection;
    private Vector3f treadConnectionLeft;
    private Vector3f treadConnectionRight;
    
}
